About us
Lorewheel turns any gathering into the night everyone remembers.
We make games for the moments people come together — to break the ice with strangers, bring out the stories friends have never heard, and bring a group a little closer every time it meets. Everyone plays with what they know about each other, so the laughs are yours, the surprises are real, and the best lines are saved for next time.
Why Lorewheel exists
Groups meet all the time: the family at the holidays, the same friends every other Friday, a cabin at camp for a week, a team at its offsite. The stories come out, everyone laughs — and by next year, nobody remembers who said what. The night was good, and then it was gone.
Most party games don't help with that. The cards are the same at every table in the world, so the game is the same wherever it's played, and it forgets you the moment the box closes. Phones don't help either: a room full of people can end up looking at six different screens.
Lorewheel exists to make the group itself the game, and to keep the best of it. What you write in private becomes the round; what the room loves gets sealed into your group's Almanac; and it comes back — in a later game, at next year's gathering, in a printed Yearbook — so a group's history keeps growing instead of evaporating.
Our mission
Help every group that keeps meeting know each other a little better each time — and keep what they share.
That mission decides what we build and what we won't. We build games that need no preparation and no rules lecture, that put one screen in the middle of the room instead of one in every hand, and that let a quiet person win. We won't sell your group's words, show you ads, or make anyone sign up just to play.
Who we build it for
Groups that meet more than once. Families at the holidays, friends and dinner clubs, camps and cabins, classrooms, teams, reunions, wedding tables, scout troops and run clubs. The Almanac only means something to a group that comes back.
The person who organises the night. The parent, the teacher, the counsellor, the friend who hosts. Pick a game, press play: the narrator reads the rules, the game keeps score, and there's nothing to print or prepare unless you want to.
Everyone at the table, not just the loudest. Mixed ages play together — the scoring is built so a nine-year-old can beat their grandfather — and most rounds start in private, so shy people get their say before the room does.
People who'd rather not be tracked. A group is a secret link, not an account. Nothing anyone writes trains an AI, and the few things we keep are listed on the privacy page.
What it is
More than a hundred games you play on one shared screen, passing a device around or answering on your own phones. Most have no question bank to memorise: they're built from what the people at the table privately write — then the room guesses whose words are whose. There are read-aloud mysteries to solve together, drawing games, bluffing games, games that get everyone up and moving, games built on the formats of viral video, and a separate Warm-ups shelf of themed quizzes, quick math and Trivia Quest.
The best lines get sealed into your group's Almanac. They come back in later games — a year later, sometimes — and the room has to remember who said them. Predictions open the next time you meet. At the end of the year, the Almanac can become a printed Yearbook.
What we believe
Your group is the content. A competitor can copy every game here and still not have a single group's Almanac.
Free to start. Forty-seven games, phone rooms and Lore Duels cost nothing, and your Almanac lives free on your own device. Pro keeps a group's Almanac online and adds the Pro circles and the rest of the read-aloud mysteries; you also pay if you print a Yearbook or run many groups at once.
No sign-ups, no ads, nothing that follows you. A group is a secret link, not an account; signing in is only there, if you want it, to find what you bought. We keep an anonymous daily count of how the site is used — never tied to you, and you can switch it off. What we keep, and for how long, is spelled out on the privacy page.
How it's made — including the AI
We'd rather tell you than have you wonder.
No AI reads what you write, and nothing you write trains one. Nothing your group types is sent to an AI model, no model runs while you play, and we never use what you write, record or photograph to train AI or let anyone else do so.
The trivia questions were written with AI help. Trivia Quest's questions are our own, written with an AI model's help, about well-known facts that don't change and books old enough to be in the public domain. They haven't all been checked by a person yet. If you spot a wrong answer, the reveal screen links to support — tell us and we'll fix it.
The read-aloud mysteries were written with AI help. Stories like The Blackout Supper are our own, drafted with an AI model and checked by us so that every clue the solution needs is in the story. Their pictures are AI-generated, like the rest of the game art.
The Warm-up scenes are AI-generated video. Each short mystery, suspense or story clip is made with a video model and labelled “AI video” on screen; the questions come from the written caption beside it, not from anything invented about the real world. Some games open with a character host on the How to play screen — a short silent animation or a still picture; those are AI-generated too and labelled “AI video” or “AI image”. The artwork is AI-generated. Each game's key art was made with an image model and then titled in real type. The art never shows your group's words.
The narrators are synthetic voices. The six hosts are pre-recorded lines made with a text-to-speech model — fixed lines like “Pass the device”, never your group's words. You can switch them off. The music is generated live in your browser from code, not by an AI model.
Much of the code was written with AI coding tools, then tested by playing the games through, by automated checks, and in a browser before anything ships.
Printed things can include AI art. The covers and game art in Yearbooks and on Keepsake Cards come from the same AI-made artwork. The words are always your group's own, and so are any photos you add.
Legacy Letters are real voices. The recordings you make are your family's own, never synthetic, and we never listen to them.
Who makes it
Lorewheel is made and sold by Media Yard LLC, an independent company in New Jersey — PO Box 73, Pennsauken, NJ 08110. Questions, problems and book orders: the support page. How we make the site usable for everyone: the accessibility statement. The rules of sale are on the terms page.
We show how the games play on our YouTube channel.