Accessibility
Lorewheel should work for everyone at the table.
A game night fails if one person can't read the screen, hear the narrator or keep up. This page says what we do about that, what we still get wrong, and how to tell us. Our aim is the Web Content Accessibility Guidelines (WCAG) 2.2, level AA.
What we do
- Large, resizable text. Text starts larger than most sites (18px, and nothing smaller than 14px) and follows your own browser's text size and zoom.
- Contrast we measure. Every game has its own look, so before a game ships we play it through automatically and measure the text on every screen against the pixels actually behind it, aiming for at least 4.5:1.
- Real buttons. Everything you tap is a real button or link, so a keyboard, a switch or a screen reader can reach it, and controls are labelled for screen readers.
- Less motion on request. If your device is set to reduce motion, the animated hosts show a still picture and the moving effects stop.
- Nothing you need is only spoken. The narrator adds atmosphere, but every rule, prompt and cue is written on the screen too — even the moment the music stops in Statues — and the narrator and music can be switched off.
- Your own screen, if the shared one is hard to see. In a phone room, each player can read and answer on their own phone, at their own size and settings.
- Nothing depends on colour alone, and AI-made pictures and videos are labelled as such.
What we still get wrong
- Drawing games (Draw It, Blind Contour, One Line, Portrait Swap, Doodle Relay) need you to draw with a finger, stylus or mouse.
- Some games are timed or physical. Timers can usually be ended early with a button, but Hold It Up and the get-moving games (Statues, Charades Relay, Duet, Remix) rely on seeing, moving or acting. Each has a play-safe note, and nobody has to take part.
- Game art is decorative and the game's name is always written out as text, but the pictures themselves have no detailed descriptions.
- We haven't had an independent audit. Our checks are our own: automated tests, contrast measurements and playing every game through. They catch a lot, not everything.
Tell us
If something in Lorewheel stops you or someone in your group from playing, email hello@lorewheel.com with the game and what happened. A barrier counts as a bug, and we fix bugs.
This statement was written on 27 September 2026 and is reviewed when we add games or change how they look.