Mysteries

The Class of 2006

A twenty-year reunion, a time capsule, and one sealed letter missing: To Jamie — read this out loud. Solve it, then argue about it: should something you did at seventeen follow you forever?

Play The Class of 2006 now

What it feels like

Twenty years ago, thirty teenagers sealed thirty letters in a box and buried it under an oak tree. Tonight, the Class of Two Thousand and Six digs it up. One letter says: read this out loud at the reunion. Before anyone can... it's gone. Some secrets wait twenty years. Some people would rather they waited forever.

How to play

  1. The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
  2. Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
  3. At the end, everyone accuses in private: who took letter seventeen, and where it is now.
  4. Then the solution is read out — and one last question with no right answer, for the whole table to argue about.

Scoring: 3 points for naming who took it, 2 for finding the letter. Then the table decides what it should cost him.

What you need

3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.

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