Mysteries
The Class of 2006
A twenty-year reunion, a time capsule, and one sealed letter missing: To Jamie — read this out loud. Solve it, then argue about it: should something you did at seventeen follow you forever?

- ~25 min
- 3–10 people
- One device, or phones
- Included in Pro
- Teens and up
What it feels like
Twenty years ago, thirty teenagers sealed thirty letters in a box and buried it under an oak tree. Tonight, the Class of Two Thousand and Six digs it up. One letter says: read this out loud at the reunion. Before anyone can... it's gone. Some secrets wait twenty years. Some people would rather they waited forever.
How to play
- The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
- Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
- At the end, everyone accuses in private: who took letter seventeen, and where it is now.
- Then the solution is read out — and one last question with no right answer, for the whole table to argue about.
Scoring: 3 points for naming who took it, 2 for finding the letter. Then the table decides what it should cost him.
What you need
3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.





