Mysteries

The Magpie Files: The Masquerade

The Magpie Files, case 1 of 3 — free to play. All Hallows' Eve, 1926: a masked ball, a Harlequin who shouldn't be there, and the Ashcombe emeralds gone from the library. Each case stands alone. Read it aloud, then accuse someone — in secret.

Play The Magpie Files: The Masquerade now — free

What it feels like

The Magpie Files. Case one. All Hallows' Eve, nineteen twenty-six. Ashcombe Hall is lit from cellar to attic, the band is playing, and every face in the room is hidden behind a mask. In the library, seven emeralds are waiting on black velvet. By midnight they'll be gone... and someone will have left a feather.

How to play

  1. The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
  2. Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
  3. At the end, everyone accuses in private: who took the emeralds, and where they are now.
  4. Then the solution is read out, with every clue and where it was hiding.

Scoring: 3 points for naming the thief, 2 for finding the emeralds.

What you need

3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.

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