Mysteries · Countdown · the new year's eve pack

The Early Midnight

New Year's Eve at Grandma Rose's: the countdown, the cheer, the kiss — and then, a little later, the church bells start to ring. Somebody moved midnight. Read it aloud, then accuse someone — in secret.

Play The Early Midnight now

What it feels like

It's New Year's Eve at Grandma Rose's house. The family counts down by the old clock in the hall, and cheers, and kisses. And a little while later... the church bells begin to ring. Here's how it works. The story has four parts, and a different person reads each one aloud. Between parts, the screen gives you something to argue about. At the end, you each accuse in private: who moved midnight, and by how much. Then the solution is read out. Name who moved it for three points, and say by how much for two.

How to play

  1. The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
  2. Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
  3. At the end, everyone accuses in private: who moved midnight, and by how much.
  4. Then the solution is read out — and one last question with no right answer, for the whole table to argue about.

Scoring: 3 points for naming who moved midnight, 2 for saying by how much. Then the table decides: did it count?

What you need

3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.

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