Mysteries
The Harbour 10K
A charity run round the harbour, a marathon place for the winner, and a personal best nobody believes. Read the mystery aloud, then accuse someone — in secret.

- ~20 min
- 3–10 people
- One device, or phones
- Included in Pro
- Teens and up
What it feels like
Ten kilometres round the harbour. One little ferry, chugging across the water. And one prize that every runner wants. On race morning, someone smashes their personal best by six whole minutes... and nobody quite believes it. Keep an eye on the clock. And on the shoes. The truth is written in the mud.
How to play
- The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
- Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
- At the end, everyone accuses in private: who cheated, and how they did it.
- Then the solution is read out, with every clue and where it was hiding.
Scoring: 3 points for naming who cheated, 2 for saying how.
What you need
3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.





