Mysteries

The Night Train

Paris to Vienna, 1934. A sapphire in compartment seven, eleven minutes of tunnel darkness, and five people who each had a reason. Read it aloud, then accuse someone — in secret.

Play The Night Train now

What it feels like

Paris to Vienna, the spring of 1934. White tablecloths, polished brass, and in compartment seven, a sapphire the size of a quail's egg. Somewhere ahead lies the Silberberg Tunnel: eleven minutes of perfect darkness. When the train comes out the other side... the Blue Tear will be gone. Mind the details. The old rules matter.

How to play

  1. The story comes in four parts. Each is read out loud by someone different — everyone else just listens.
  2. Between parts, the screen gives the table something to argue about. Every clue you need is in the story.
  3. At the end, everyone accuses in private: who took the sapphire, and where it is now.
  4. Then the solution is read out, with every clue and where it was hiding.

Scoring: 3 points for naming the thief, 2 for saying where the sapphire is now.

What you need

3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.

More games like this