Hidden roles & bluffing

The Tell

Everyone runs a small con — or tells the truth. Catch the tell, land yours, and end on the one question nobody can fake.

Play The Tell now — free

What it feels like

Everyone at this table is running a con tonight. Or telling the truth. You'll never be quite sure which. Watch their hands. Watch their eyes. And when it's your turn... give them nothing.

How to play

  1. On your turn you get a prompt in private, and decide: tell the truth, or run a con.
  2. Perform it to the room and sell it. The one rule: you can lie about anything except how you feel about someone here.
  3. Everyone else calls it — truth or con — on phones or by thumbs. Name the tell that gave you away, for a bonus.
  4. The last round has no cons and no points: who here would you come down into the cold for?

Scoring: 1 point for calling it right, 1 more for naming a con's real tell. The runner scores 1 for everyone who got it wrong.

You'll get prompts like

  • “Two things you did this week — one of them is a lie. Sell both.”
  • “A skill you have that nobody here knows about — real or invented.”

What you need

3 to 10 people and one phone, tablet or laptop to pass around — or everyone on their own phone in a room. Nothing to download, no accounts. The best lines can be sealed into your group's Almanac and come back in later games.

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